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Autodesk, Inc.
Branche: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
In animation, the default position of a skeleton, used to keep track of transformation attributes for all the skeleton’s joints and influence objects.
Industry:Software
In animation, the process of attaching deformable objects (skin) to a skeleton. Maya provides two binding methods: rigid skin and smooth skin.
Industry:Software
In modeling, a surface created by sweeping one or more profile curves along two path curves.
Industry:Software
In film and video post production, the process of pre-recording a time code on the audio track of a videotape to prepare it for frame-accurate recording and capture.
Industry:Software
1) In animation, a shape deformer that changes the shape of one object into the shapes of other objects. In other software packages, known as morpher. 2) In frame animation, a way of combining two clips together to form a clip that is colored or lit differently. 3) In painting, the influence of the shading or shape of a brush on the next brush chosen. 4) In modeling, a transitional surface that connects two surfaces, creating a particular aesthetic effect.
Industry:Software
A type of deformer that lets you change the shape of one object into the shapes of other objects.
Industry:Software
Information stored with polygons that is not used by Maya in any way, but is useful to the platform to which the polygons are exported, such as a games engine.
Industry:Software
A shading material for 3D surfaces developed by James Blinn. It offers high-quality specular highlights useful for simulating glass and metals.
Industry:Software
1) In painting, the softening of edges of adjacent colors by averaging their color values. 2) In rendering, the simulation of the blurring that occurs when a fast-moving surface is captured by a camera.
Industry:Software
In animation, the rigid extension of a joint, controlled by the joint’s rotation and movement. Each joint can have one or more bones attached to it.
Industry:Software