- Branche: Software
- Number of terms: 4366
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In animation, a joint that can rotate about all three of its local axes.
Industry:Software
In dynamics, a constraint that places an infinite barrier plane beyond which the center of mass of the rigid body will not move. Barrier constraints are useful for creating walls and floors.
Industry:Software
In mental ray rendering, a method of baking selected objects with their respective bake-set settings.
Industry:Software
scene file. Batch renders allow you to continue working on a scene while it is being rendered, launch renders remotely, and render scenes faster than from within the Maya user interface.
Industry:Software
In polygonal modeling, the expansion of vertices and edges into a new face. You can use options to position these faces at an offset, or scale them towards the original face center.
For the text tool, an option that applies a raised effect to create the illusion that the text has three dimensions.
Industry:Software
In modeling, asubset of NURBS curves in which each CV, known in this case as an anchor, has associated tangents that define the curvature at that point. Anchors without tangents result in sharp points.
Industry:Software
In modeling, a parametric surface, approximately rectangular, that is quilted together with other Bezier patches to form a large, curved surface. The shape of a Bezier patch is controlled by 16 control points distributed uniformly over the surface.
Industry:Software
In rendering, an attribute applied on a per-light basis, resulting in a slight offset to the shadow depths and a slightly shifted shadow. This option is useful in tuning shadows in specific cases, such as when rendering Fur.
Industry:Software
When working with assets, refers to the act of associating a published attribute on a container with an attribute in the asset template.
Generally, when given a template, the objective of an artist is to bind all of the template’s attributes to a published attribute on the asset.
Industry:Software