- Branche: Software
- Number of terms: 4366
- Number of blossaries: 1
- Company Profile:
type of software rendering that allows you to adjust shading and lighting attributes and then update part of the rendered image to see the effect of your changes.
Industry:Software
In modeling, a line of constant U or V value on a surface or at an edit point.
Industry:Software
A deformer that causes points on a surface or curve to shake as they move, speed up, or slow down. Jiggle deformers help you create effects such as a wrestler's stomach shaking, hair jiggling, or an insect's antennae vibrating.
Industry:Software
In animation, a place where two or more bones are attached together. Joints are the building blocks of skeletons. The action of a bone attached to a joint is controlled by the joint’s rotation and movement. Attributes specify how a joint acts. For example, there can be limitations on how far a joint can rotate.
Industry:Software
In animation, any group of joints and their bones connected in a series. The joints are connected linearly (that is, you could draw a line through a joint chain’s series of joints and their bones without having to retrace your path). A given joint chain begins at the highest joint in the joint chain’s action hierarchy, the parent joint.
Industry:Software
In animation, a plane that would best contain all the joints in the joint chain, thereby controlling how the joint chain can twist. The joint chain plane can rotate about the handle vector, having the effect of twisting the joint chain.
Industry:Software
In animation, an indicator of the orientation of a joint chain plane relative to the reference plane. It can be thought of as the shadow of the joint chain plane in the rotation disc.
Industry:Software
In animation, a deformer based on a cluster deformer that provides weighted deformation control around joints.
Industry:Software